Malevolent Shrine from Jujutsu Kaisen made in Roblox Studios
Client Side:
UserInputService.InputBegan:Connect(function(input,isTyping) -- Domain
if isTyping then
return
elseif input.KeyCode == Enum.KeyCode.H and DomainCd == false and stunned == false and usingmove == false then
usingmove = true
rp.BasicCombatEvents.usingmove:FireServer(player,usingmove)
DomainCd = true
humanoid.WalkSpeed = 0
humanoid.JumpHeight = 0
wait(0.01)
local cam = workspace.CurrentCamera
cam.CameraSubject = character.Torso
character.HumanoidRootPart.Anchored = true
rp.Events.SukunaEvents.Domain:FireServer(player,active,usingmove)
local animation = Instance.new("Animation", workspace.Fx)
animation.AnimationId = anims[2]
local Domainanimation = humanoid.Animator:LoadAnimation(animation)
Domainanimation:Play()
wait(3.23)
character.HumanoidRootPart.Anchored = false
wait(1)
character.HumanoidRootPart.Anchored = true
wait(8.50)
local L = game.Lighting
local CC = L:WaitForChild("ColorCorrection")
CC.Parent = L.LightingStorage
local DC = rp.Combateffects.JJK.Sukuna.Domain.LightingDomain.DColorCorrection:Clone()
DC.Parent = L
wait(0.25)
local newLA = Color3.new(1, 0.745098, 0.745098)
local newLOA = Color3.new(0.509804, 0, 0)
local newsize = 3.5
local newC = -0.3
local newB = 0.2
local newS = 0
local tween = game:GetService("TweenService")
wait(2)
cam.CameraSubject = character.Humanoid
usingmove = false
rp.BasicCombatEvents.Notusingmove:FireServer(player,usingmove)
humanoid.WalkSpeed = 16
humanoid.JumpHeight = 7.2
character.HumanoidRootPart.Anchored = false
wait(16)
local oldLA = Color3.new(0.478431, 0.431373, 0.541176)
local oldLOA = Color3.new(0.439216, 0.396078, 0.501961)
local oldsize = 0
local oldC = -0.3
local oldS = 0
local oldB = 0.2
wait(5)
CC.Parent = L
DC:Destroy()
wait(120)
DomainCd = false
end
end)
Server Side:
local rp = game.ReplicatedStorage
local Domain = rp.Events.SukunaEvents.Domain
local tween = game:GetService("TweenService")
local Hval = false
local Hstun = true
Domain.OnServerEvent:Connect(function(player, active)
local character = player.Character
local root = character.HumanoidRootPart
local Seffects = rp.Combateffects.JJK.Sukuna.Domain.Sukunadomainstartup
local black = Seffects.Black:Clone()
black.Parent = character.Torso
local red = Seffects.Red:Clone()
red.Parent = character.Head
local circles = Seffects.Circles:Clone()
circles.Parent = character.Torso
domain = rp.Combateffects.JJK.Sukuna.Domain.SukunaDE:Clone()
domain.Anchored = true
domain.Name = "Domain"
domain.CanCollide = true
domain.CFrame = character.HumanoidRootPart.CFrame * CFrame.new(0,-15,65)
wait(3.25)
wait(0.85)
red.Redglow.Enabled = true
wait(2)
black.Blackglow.Enabled = true
wait(0.5)
circles.BlackCircles.Enabled = true
circles.RedCircles.Enabled = true
wait(1)
circles.BlackCircles.Enabled = false
circles.RedCircles.Enabled = false
wait(1)
local flames = domain.SukunaDomain.DomainFlames
flames.Bluefire.Enabled = true
flames.Pinkfire.Enabled = true
red.Redglow.Enabled = false
wait(0.5)
circles.BlackCircles.Enabled = false
circles.RedCircles.Enabled = false
black.Blackglow.Enabled = false
wait(1)
domain.Parent = workspace
local Cuteffects = domain.SukunaDomain.CutEffect1
local Cuteffects2 = domain.SukunaDomain.CutEffect2
local Cut1children = Cuteffects:GetChildren()
local Cut2children = Cuteffects2:GetChildren()
for _, child in pairs(Cut1children) do
if child:IsA("ParticleEmitter") then
child.Enabled = false
end
end
for _, child in pairs(Cut2children) do
if child:IsA("ParticleEmitter") then
child.Enabled = false
end
end
local Dground = domain.SukunaDomain.Dgroundslashes:GetChildren()
for _, child in pairs(Dground) do
if child:IsA("ParticleEmitter") then
child.Enabled = false
end
end
local Rpart = domain.SukunaDomain.Rocks:GetChildren()
for _, child in pairs(Rpart) do
if child:IsA("ParticleEmitter") then
child.Enabled = false
end
end
domain.SukunaDomain.Dust.SMOKE.Enabled = false
wait(1)
flames.Bluefire.Enabled = false
flames.Pinkfire.Enabled = false
wait(1.5)
black:Destroy()
red:Destroy()
circles:Destroy()
for _, child in pairs(Cut1children) do
if child:IsA("ParticleEmitter") then
child.Enabled = true
end
end
for _, child in pairs(Cut2children) do
if child:IsA("ParticleEmitter") then
child.Enabled = true
end
end
for _, child in pairs(Dground) do
if child:IsA("ParticleEmitter") then
child.Enabled = true
end
end
for _, child in pairs(Rpart) do
if child:IsA("ParticleEmitter") then
child.Enabled = true
end
end
domain.SukunaDomain.Dust.SMOKE.Enabled = false
wait(5)
wait(15)
for _, child in pairs(Cut1children) do
if child:IsA("ParticleEmitter") then
child.Enabled = false
end
end
for _, child in pairs(Cut2children) do
if child:IsA("ParticleEmitter") then
child.Enabled = false
end
end
for _, child in pairs(Dground) do
if child:IsA("ParticleEmitter") then
child.Enabled = false
end
end
for _, child in pairs(Rpart) do
if child:IsA("ParticleEmitter") then
child.Enabled = false
end
end
wait(0.5)
wait(8)
flames.Bluefire.Enabled = true
flames.Pinkfire.Enabled = true
wait(1.5)
domain.SukunaDomain.Sukunadm:Destroy()
flames.Bluefire.Enabled = false
flames.Pinkfire.Enabled = false
wait(5)
domain:Destroy()
end)
Domain.OnServerEvent:Connect(function(player, active)
local character = player.Character
local root = character.HumanoidRootPart
wait(15)
root.CFrame = root.CFrame * CFrame.new(0,35,0)
end)
Domain.OnServerEvent:Connect(function(player, active)
task.wait(12.50)
Hval = true
repeat
wait(0.2)
local hitbox = Instance.new("Part")
print("hitbox made")
hitbox.CanCollide = false
hitbox.Parent = workspace
hitbox.Name = "DomainHitbox"
hitbox.Transparency = 1
hitbox.Material = "ForceField"
hitbox.Massless = true
hitbox.Size = Vector3.new(2025.8, 2048, 1999.7)
hitbox.CanTouch = true
hitbox.Anchored = true
hitbox.CFrame = domain.CFrame
hitbox.Shape = Enum.PartType.Ball
hitbox.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= player.Character.Name and Hstun == true then
print("stunhit")
local Stun = Instance.new("IntValue")
Stun.Parent = hit.Parent.StatusFolder
Stun.Name = "Stun"
hit.Parent.Humanoid:TakeDamage(0.2)
task.wait(0.1)
Stun:Destroy()
task.wait(0.1)
hitbox:Destroy()
elseif hit.Parent:FindFirstChild("Humanoid") and hit.Parent.Name ~= player.Character.Name and Hstun == false then
print("stunhit")
hit.Parent.Humanoid:TakeDamage(0.05)
task.wait(0.1)
task.wait(0.1)
hitbox:Destroy()
end
end)
until Hval == false
end)
Domain.OnServerEvent:Connect(function(player, active)
wait(12)
wait(5)
Hstun = false
wait(15)
Hval = false
end)
Malevolent Shrine from Jujutsu Kaisen made in Roblox Studios